Create a team and add people
Make a team workspace, invite people by email or a shared link, assign the role each person needs, and manage membership as it changes.
A team starts as an empty workspace. Create it, bring people in, and give each person the role that matches their responsibility.
A team starts empty; you fill it deliberately
Create the workspace, invite people by email or a reusable link, and assign a role as each person joins. Membership and roles stay yours to change as the group evolves.
Create the team
Whoever creates a team workspace is its first Owner. It starts empty: no agents, skills, or memories until you build them or bring them in. Name it and invite people from the team's settings.
Invite people two ways
Email invite
Enter a person's email, pick the role they'll join with, and Send invite. The invite is bound to that address, so it's the right choice when you know exactly who should join and as what.
Team invite link
Share one reusable link with a group. Anyone who opens it can join the team, so use it for a known circle and regenerate it if it should stop working. It is separate from an email invite, not a copy of one.
Either way, the person joins by opening the invite: they can follow the link or paste the invite code, and they land in the team with the role the invite carried.
Assign the smallest role that fits
Every invite carries a role. Invite most people as Member, so they can run the team's agents and read its memories; save Editor for whoever maintains shared agents, skills, and context, and Owner for whoever is accountable for the team. Roles change later, so start narrow. Team roles has the matrix.
Manage membership as it changes
From the same Members settings, an Owner can:
Change a role
Move someone between Member, Editor, and Owner as their responsibility changes, using the role control next to their name.
Remove someone
Take a person out of the team. They lose access to the team's agents, skills, and memories; the threads and outputs they already produced stay theirs.
Leave a team
Step out of a team you're in. If you're the only Owner, hand ownership to someone else first.
One guardrail is worth knowing: a team must always have an Owner, so Hyperagent won't let you demote or remove the last one. To hand a team off, promote another member to Owner first, then step down. Deleting the team entirely is an Owner action and a deliberate one, separate from removing people.